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#1 2010-04-29 12:51:40
- **_flashcurious_**
Works in emulator, not in Connect - Code
I need help figuring out why this master swf sends the correct data to the receiver swf in the emulator on my local machine but does not work in Connect. Any advice would be greatly appreciated.
Here is the code:
//Broadcast swf:
//ComboBox component
combo.addItem({data:"1", label:"Choose"});
combo.addItem({data:"2", label:"Quality Assurance"});
combo.addItem({data:"3", label:"Phone Shop"});
combo.addItem({data:"4", label:"Fast Fix Sales"});
combo.addItem({data:"5", label:"Accounts Role Play"});
combo.dropdownWidth = 150;
var listenerObject:Object = new Object();
listenerObject.close = function(eventObject:Object) {
combo.syncThis("close", combo.selectedItem.label);
};
combo.addEventListener("close", listenerObject);
combo.syncThis=function(message, theObj){
syncConnector.dispatchSyncMessage(message, theObj);
};
//Receiver swf:
//textoid is the name of the variable that receives the message and transfers it into class_name.text;
function syncMessageReceived(p_evt){
trace("syncMessageReceived - fired by "+syncConnector.userID);
trace("p_evt.messageValue="+p_evt.messageValue);
textoid = p_evt.messageValue;
class_name.text = textoid;
};
syncConnector.addEventListener("syncMessageReceived", this);
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#2 2010-05-06 07:18:24
- **_flashcurious_**
Re: Works in emulator, not in Connect - Code
Resolved by watching Alistair's demo.
Thanks
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#3 2010-10-07 01:12:28
- **_eyaslica_**
Re: Works in emulator, not in Connect - Code
Resolved by watching Alistair's demo.
Thanks
which demo?? please give me link....
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#4 2010-10-08 06:49:21
- **_flashcurious_**
Re: Works in emulator, not in Connect - Code
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